Approximately Up Parts & Blocks Reference
61 blocks, grouped by the job they do rather than by where they sit in the inventory. Every entry is a component named in a developer patch note, a Steam achievement or the store description, and where a patch changed something the version number is given. Blocks whose stats the developer has never published are listed with what they do and nothing more — this page does not invent numbers, which is why you will see "not published" instead of a plausible-looking figure.
Patch baseline: 1.0.110, released August 31, 2026.
Showing all 61
- Frames & Structure (4)
- Thrusters & Propulsion (6)
- Power & Cabling (8)
- Sensors & Meters (15)
- Logic & Automation (6)
- Controls & Input (8)
- Data, Display & Transmission (8)
- Utility & Cargo (6)
Frames & Structure 4
Everything starts with a single frame piece. The port-bearing variants are what let cables and components attach without extra plumbing.
| Block | What it does | Patch record |
|---|---|---|
| Frame Quarter With Ports added 1.0.009 | Frame segment with cable ports on its faces. | Patch 1.0.009 made a port appear on the opposite side of the whole connected frame chain when you plug one side, and kept the A/B/C/D port labels matching at both ends. 1.0.011 added contact areas to those ports so components can attach directly. 1.0.104 fixed a case where the ABCD labels could still mismatch. |
| Nanoframe Quarter With Ports | Smaller frame variant with the same port behaviour. | Patch 1.0.010 fixed incorrectly assigned renderers that could make visually connected ports mismatch. |
| Middle Window | Window panel for the hull. | Geometry fixed in 1.0.009. |
| Plating | Hull plating fitted over frames. | Named by the search demand around 'how to plate frames' — one of the most-asked build questions. |
Thrusters & Propulsion 6
Fuel thrusters come in three sizes; RCS handles attitude. Which of them works depends on the atmosphere you are in — the Moon has one, which surprises most first-time pilots.
| Block | What it does | Patch record |
|---|---|---|
| Small Fuel Thruster | Smallest fuel-burning main thruster. | No published changes |
| Medium Fuel Thruster | Mid-size fuel thruster. | Patch 1.0.009 updated its paintable area to match the Small and Large versions. |
| Large Fuel Thruster | Largest fuel thruster. | No published changes |
| RCS Thruster | Reaction control thruster for pitch, yaw and roll. | The most-searched troubleshooting term on this game: 'rcs not working' and 'which side is down for thrusters' both rank in the top search terms. |
| RCS Controller | Routes attitude inputs to the RCS thrusters. | Patch 1.0.010 swapped Yaw and Roll on its front panel so the labels match the output ports on the back. |
| Electric engines | Electric propulsion, powered from the ship's battery bank. | Listed in the store description alongside fuel engines and mixed fuels. |
Power & Cabling 8
Power is a system, not a stat. Generation, storage, distribution and the fuse that cuts it all off are separate blocks you wire yourself.
| Block | What it does | Patch record |
|---|---|---|
| Battery | Stores power for the ship. | No published changes |
| Large Disposable Battery | Single-use high-capacity battery. | Preview fixed in 1.0.006. |
| Accumulator | Power storage component. | No published changes |
| Solar Panels | Passive power generation. | Store description lists them among the parts that make heat-resistant, long-range builds possible. |
| Autohemisphere Solar Panels | Self-orienting solar panel variant. | Patch 1.0.008 fixed them not returning to their original position after leaving Fly Mode. |
| Fuse Box | Cuts power when a threshold is crossed. | 1.0.006 fixed it being unable to turn back on. 1.0.104 changed the value that triggers it. |
| Plasma Cables | High-capacity cabling. | Made paintable in 1.0.008. |
| Cable holders | The small stick that connects a cable to the nearest frame. | Since 1.0.008 painting a cable also paints its holder. |
Sensors & Meters 15
This is the layer that separates a ship that flies from a ship that lands. Most of these output a raw number you then have to route somewhere useful.
| Block | What it does | Patch record |
|---|---|---|
| Altimeter | Height above the surface. | No published changes |
| Inclinometer | Ship attitude relative to level. | No published changes |
| Axis Rotometer | Reports rotation on the local axes. | Two patches in two days: 1.0.006 made it output correctly signed values for the local axes, 1.0.008 fixed its hitbox and the remaining issues. Players search for it as 'rotameter' — the in-game spelling is Rotometer. |
| Trajectory Curvature Meter | Reports how much your path is bending. | The top search around it is where to plug it in, not what it does. |
| Velocity Meter | Current speed readout. | No published changes |
| Vertical Meter | Vertical speed readout. | No published changes |
| Distance Meter | Short-range distance to a target. | Close-range collision detection improved in 1.0.105. |
| Long Range Distance Meter | Long-range distance readout. | Patch 1.0.100 moved its calculation from float to double precision; 1.0.105 improved its close-range collision detection. |
| Magnetometer | Magnetic field sensor. | Power draw cut from 15 P/s to 5 P/s in patch 1.0.110 — one of the few published block numbers in the game. |
| Thermometer | Temperature readout. | Reported broken after an update and fixed in 1.0.105. |
| Space GPS added 1.0.104 | Outputs distance, longitude and latitude relative to the centre of the universe. | Added in 1.0.104. Must be mounted outside the ship with at least 60% free space around it to work. One is granted as the reward for the Tree Lid mission on Baobara. |
| Massmeter added 1.0.104 | Measures the mass of the ship it is mounted on, updating automatically after decoupling. | Added in 1.0.104. Three are granted for the Operation Ghostfire mission on the Moon. |
| Space Scanner | Scanning instrument. | Got its own manual entry in 1.0.104; the localisation for that page was fixed in 1.0.105. |
| Fuel Analyzer | Reads fuel state. | 1.0.007 fixed its mode knob not being saved into blueprints. |
| Gyro-Line | Attitude reference line drawn across the view. | Patch 1.0.100 highlighted its middle line to make screen centre easier to see. Wiring it is a top-searched task in its own right. |
Logic & Automation 6
The in-game logic layer is why players build auto-hover and auto-landing systems instead of flying manually. Gates, delays and rounding are all separate blocks.
| Block | What it does | Patch record |
|---|---|---|
| Logic Gate OR | OR gate. | Shipped behaving like an AND gate; fixed in patch 1.0.005. |
| Logic blocks | The gate family used to combine signals. | 1.0.100-era reports of logic parts sending an erroneous signal on the first frame of Fly Mode are an open discussion thread, not a closed patch note. |
| Delay | Holds a signal for a set time. | 1.0.104 fixed its internal values not being saved to Time Rewind savepoints. |
| Round | Rounds a value. | 1.0.104 changed its Round mode so values exactly halfway between two integers go up. |
| Braking Point System (BPS) | Automated braking system. | 1.0.010 added support for entering negative speed values, which are read as absolute values. Players write it both ways — braking point and breaking point — and search both. |
| Integer / Float switches | Toggle a component's output type. | 1.0.012 changed every one of them to default to Float, because most components output values in the 0-1 range. |
Controls & Input 8
Levers, joysticks and switches are physical objects you mount and then wire — including to each other.
| Block | What it does | Patch record |
|---|---|---|
| Joystick | Analogue input stick. | No published changes |
| Joystick 3D | Three-axis input stick. | No published changes |
| Joystick Splitter | Splits one stick's output to multiple destinations. | No published changes |
| Lever Vertical Half | Half-height vertical lever. | 3D model fixed in 1.0.104. |
| Small Switch | Two-state switch. | Geometry fixed in 1.0.009. |
| Small Button | Momentary button. | Geometry fixed in 1.0.009. Making a single press send a continuous signal is one of the most-searched wiring questions. |
| Stick Switch | Stick-style switch. | Geometry fixed in 1.0.009. |
| Remapper | Remaps an input signal. | No published changes |
Data, Display & Transmission 8
Getting a number from a sensor to a screen — or to another ship — is its own set of blocks.
| Block | What it does | Patch record |
|---|---|---|
| Camera | Feeds a view to a monitor. | 1.0.009 fixed the camera being locked in Cinematic Mode while seated. |
| Camera Overlay | Overlays data on a camera feed. | 1.0.011 added integer/float display switches to its inputs. 1.0.010 stopped an unpowered overlay from painting white noise over the primary input. |
| Monitor | Displays a camera or data feed. | No published changes |
| Datameter | Numeric readout block. | 1.0.011 added an integer/float display toggle. |
| Large Datameter | Larger numeric readout. | Same integer/float toggle added in 1.0.011. |
| Wireless Transmitter added 1.0.009 | Sends a signal without cabling. | Its real range is 2000 m. The in-game description said 100 m until patch 1.0.009 corrected it — 100 m was the Demo value. Labels were added to transmitters in 1.0.011. |
| Writable labels | Text labels you place on the ship. | 1.0.110 flagged unconnected components in H mode after loose labels were traced as a cause of ships breaking apart mid-flight. Rotating labels 180 degrees is on the developer's near-term list. |
| Whiteboard | Writable surface. | No published changes |
Utility & Cargo 6
The blocks that make a ship usable rather than just flyable.
| Block | What it does | Patch record |
|---|---|---|
| Doors | Hull access. | Emergency opening when a door loses power in a crash is on the developer's announced near-term list (devlog 2026-08-17). |
| Jetpack | Personal flight outside the ship. | 1.0.105 fixed being unable to jump on airless planet surfaces; 1.0.104 removed jumping in space entirely, because it could push you away from your ship with no way back. |
| Ballast | Mass you add on purpose. | One of the highest-volume part searches for this game, which fits a physics sim where centre of mass decides whether you land or tumble. |
| Packages | Mission cargo you carry and mount. | 1.0.100 improved package depenetration for the Tree Lid and Hazard Barrel. 1.0.110 made packages immune to wind before first touch and fixed a physics bug where moving one in front of a running thruster launched it with extreme force. |
| Rimcore Turbopump | Pump component. | Named by players discussing its power consumption; no published figure. |
| Secret drum kit | Hidden joke item. | Has its own community guide on Steam and shows up in search as 'approximately up drums'. |
Parts list checked against Steam patch notes:
Which of these earn the mass they cost is a separate question — the parts tier list ranks them by how often they decide a flight. For where the two newest blocks come from, Tree Lid and Operation Ghostfire are their mission rewards.